Cupid

The Cupid is a role that can easily change the game into a more chaotic manor, designed to alter the game with the player's preference and linking 2 players together and forcing them to survive together (this can include villager and wolf, wolf and neutral or villager and neutral).

Mechanics
At the first night, The angel gets a prompt to link two players (the Cupid can link themselves to someone else) or do nothing. If you do nothing, you won't get another opportunity to link players for the rest of the game.Cupid goes before any other role (with the pyromaniac being just after)

You will be given a bow with love arrows.

You can link 2 people by shooting them with arrows, including yourself, to be in love, or hold Left Alt to pass on it. Lovers will be informed that they are in love at the end of your turn.

The lovers will see their usernames pink.

The lovers will have a private chat where they can talk about whatever they want. If one lover dies, the other one will die out of love, hunters that die out of love won't be able to shoot, and it doesn't grant an angel win.

Lovers can win together, if only the Lovers are alive, but if both lovers are on the same team, their team's win conditions are available.

Cupid also wins with the Lovers, but can not enter the private chat between them.

Strategy

 * There isn't any particular strategy with the cupid, as it all depends on randomness whether or not you can link 2 werewolves together or 2 important village roles.
 * Usually everyone in a private group goes with the actual lovers or just generally good players and trust them to win with lovers, so the cupid will also win.
 * It is bad if one lover is a villager and one isn't.

Trivia

 * Cupid, prior to version 1.4, did not win together with the lovers.