Witch

The witch is a powerful role that can save a player from death or kill a villager. This is one of the few village roles that can kill a villager, the other ones being the Dictator and the Hunter.

Mechanics
When it's your turn, you will see a menu which has 3 options: Poison, Heal, and Do Nothing.

Holding E will let you throw a potion of posion, that will kill a villager. During the day, if the deck isn't hidden, the villagers will see a potion being thrown to the dead player and a witch laugh playing.

Holding F will let you throw a potion of healing, that will save a villager if they're attacked that night. If the player is attacked, similar to the Guard, healing particles will go out of the player, but only if the decks are not hidden.

Holding Left Alt will skip your turn to not waste a potion.

You will also see whoever is targetted by the wolves this night, as long as you have a healing potion, as your turn is right after all the wolves have made their turns.

Reminder that you can only use a potion once, and it's up to you when to use them.



Strategy

 * Some people use healing potions day one on the person who was targetted by the wolves, and ask everyone else to vote the healed player as a mayor, as they can not be a werewolf.
 * You will only see who is targetted as long as you have a healing potion left, and it wont show who the Assassin or the Pyromaniac target that night, but you can still save a death from the Assassin if you know who they are gonna target.
 * Your role is one of the easiest to prove, as all you need is to just ask who to kill next night and kill that suspicious player. If you have a witch lover, you can ask them to kill to confirm yourself even if you're a wolf.