Roles

Roles are the "identities" a player is given at the start of the game. This role defines their win condition, and actions that they can do at day or night.

Village Roles
The main team with the most roles (unless you're playing random decks, of course). They have all roles necessary to win. Village roles win after all werewolf roles die, and after all neutral roles capable of killing are dead too.


 * Villager (Common)
 * Seer (Information)
 * Witch (Protection, Killing)
 * Dictator (Killing)
 * Guard (Protection)
 * Tamer (Information)
 * Cupid (Chaos)
 * Crow (Support, Chaos)
 * Hunter (Killing)
 * Necromancer (Information)
 * Medium (Information)
 * Little Girl (Information, Chaos)
 * Blaster (Chaos)

Werewolf Roles
The second team, that should work as a team to kill every neutral and village role to win. At night, all werewolves vote for who they devour (They can devour other werewolves, if required). After a vote has been submitted, all other wolves with special night abilities do their turns. At day, a player


 * Werewolf (Common killing)
 * Black Wolf (Chaos killing)
 * Misty Wolf (Chaos killing)
 * Anesthesist (Support killing)

Neutral Roles
Neutral roles have their own win conditions and usually win on their own.


 * Influencer (Complete a task to win)
 * Angel (Get voted out at the first day to win)
 * Assassin (Killing, be the last one standing to win)
 * Pyromaniac (Killing, be the last one standing to win)
 * White Wolf (Killing, hide among the wolves, be the last one standing to win)